Unity Support for Apple Vision Pro

I worked as a software engineer on the PolySpatial team bringing support for the visionOS build target to Unity. My role consisted of helping define the PolySpatial API’s and components, developing sample content and working with third party developers.
Contributions:
Lead the development of package samples that are maintained and shipped alongside each PolySpatial release. Showcasing best practices and unique features of visionOS. Worked closely with third party developers porting content to visionOS, helping accelerate their development and ship their games.